Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
Liu Liu, Xinjie Wang, Jiaxiong Qiu, Tianwei Lin, Xiaolin Zhou, Zhizhong Su
TL;DR
Gaussian Object Carver (GOC) introduces an efficient, object‑compositional 3D reconstruction framework that integrates 3D Gaussian Splatting with monocular depth/normal priors and multi‑view regularization to produce high‑fidelity geometry. A zero‑shot Object Surface Completion (OSC) model then completes unobserved surfaces, yielding watertight, separable object meshes suitable for interactive editing. GOC achieves over 10× efficiency relative to state‑of‑the‑art methods while improving geometric fidelity, and OSC demonstrates strong generalization on ShapeNet/Objaverse data. This combination enables scalable digital twins and interactive applications in embodied AI, AR/VR, and simulation, where editable scene manipulation is essential.
Abstract
3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.
