FIction: 4D Future Interaction Prediction from Video
Kumar Ashutosh, Georgios Pavlakos, Kristen Grauman
TL;DR
FIction addresses the problem of 4D future interaction prediction by fusing egocentric video with explicit 3D scene context to predict where ($\mathcal{F}_o$) and how ($\mathcal{F}_p$) future interactions occur over a horizon of up to $\\tau_f$ seconds. It employs a multimodal transformer to encode past observations into a latent $\\mathbf{\\bar{r}}$, then uses a voxel decoder for locations and a CVAE for pose samples. Evaluations on Ego-Exo4D show over 30% relative gains over autoregressive and 2D-video baselines across multiple tasks, demonstrating the value of 3D environment grounding for long-horizon interaction anticipation. The approach provides a dataset, benchmarks, and a framework to enable assistive robotics, path planning, and AR systems with 4D foresight.
Abstract
Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames-capturing physically ungrounded predictions of "what" and ignoring the "where" and "how". We introduce FIction for 4D future interaction prediction from videos. Given an input video of a human activity, the goal is to predict which objects at what 3D locations the person will interact with in the next time period (e.g., cabinet, fridge), and how they will execute that interaction (e.g., poses for bending, reaching, pulling). Our novel model FIction fuses the past video observation of the person's actions and their environment to predict both the "where" and "how" of future interactions. Through comprehensive experiments on a variety of activities and real-world environments in EgoExo4D, we show that our proposed approach outperforms prior autoregressive and (lifted) 2D video models substantially, with more than 30% relative gains.
