SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
Jianping Jiang, Weiye Xiao, Zhengyu Lin, Huaizhong Zhang, Tianxiang Ren, Yang Gao, Zhiqian Lin, Zhongang Cai, Lei Yang, Ziwei Liu
TL;DR
The paper tackles the challenge of enabling immersive, social interactions with 3D autonomous characters by proposing SOLAMI, an end-to-end social vision-language-action model. It combines a decoder-only LLM backbone with dedicated speech and motion tokenizers to produce synchronized multimodal outputs, and it introduces SynMSI, a synthetic dataset generated from existing motion-text data to enable effective training. Through a three-stage training pipeline and an immersive VR interface, SOLAMI achieves more precise and natural character responses with lower latency than baselines, as demonstrated by quantitative metrics and a user study. The work advances embodied AI by integrating perception, language, and action in a unified model and provides a practical route to scalable, interactive digital humans in VR environments.
Abstract
Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.
