SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
Wenjia Wang, Liang Pan, Zhiyang Dou, Jidong Mei, Zhouyingcheng Liao, Yuke Lou, Yifan Wu, Lei Yang, Jingbo Wang, Taku Komura
TL;DR
SIMS addresses the challenge of generating long-horizon, stylized, physically plausible human-scene interactions by coupling Retrieval-Augmented Script Generation (RASG) with a multi-condition physics-based controller. An LLM-planner builds executable scripts from a short-script database, retrieved and extended via CLIP-guided similarity, while a scene- and text-aware policy realizes motions in a physics simulator under a finite-state machine schedule. The approach is validated on diverse datasets (SAMP, COUCH, AMASS, 3DFront, ViconStyle) and metrics including FID, APD, Success Rate, and Contact Error, with user studies showing superior realism and expressiveness compared with state-of-the-art baselines. The results demonstrate improved skill coverage, diversity, and physical coherence, and the work provides scalable paths for adding new skills and styles through script databases and policy training. Overall, SIMS offers a practical, extensible framework for controllable, long-term stylized HSI with potential applications in animation, robotics, and embodied AI.
Abstract
Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework named SIMS that seamlessly bridges highlevel script-driven intent with a low-level control policy, enabling more expressive and diverse human-scene interactions. Specifically, we employ Large Language Models with Retrieval-Augmented Generation (RAG) to generate coherent and diverse long-form scripts, providing a rich foundation for motion planning. A versatile multicondition physics-based control policy is also developed, which leverages text embeddings from the generated scripts to encode stylistic cues, simultaneously perceiving environmental geometries and accomplishing task goals. By integrating the retrieval-augmented script generation with the multi-condition controller, our approach provides a unified solution for generating stylized HSI motions. We further introduce a comprehensive planning dataset produced by RAG and a stylized motion dataset featuring diverse locomotions and interactions. Extensive experiments demonstrate SIMS's effectiveness in executing various tasks and generalizing across different scenarios, significantly outperforming previous methods.
