DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Yihao Wang, Marcus Klasson, Matias Turkulainen, Shuzhe Wang, Juho Kannala, Arno Solin
TL;DR
DeSplat addresses distractor-induced breakdowns in 3D Gaussian Splatting by introducing an explicit decomposition into static Gaussians $\mathcal{G}_s$ and per-view distractor Gaussians $\mathcal{G}_d$. It renders two components with $\mathbf{c}_{comp} = \mathbf{c}_{d} + (1 - \alpha_{d}) \mathbf{c}_{s}$ and optimizes via a photometric loss, enabling clear scene separation without external semantic priors. Key contributions include a pure splatting-based framework with Adaptive Density Control and regularization that yields competitive distractor-free reconstructions across RobustNeRF, On-the-go, and Photo Tourism datasets, while preserving fast rendering. The approach is compatible with appearance and background modelling, offering a practical path toward robust, distractor-free 3D reconstructions from unstructured image collections. This work advances reliable 3D scene reconstructions in the presence of transient occluders and demonstrates broad applicability to real-world data.
Abstract
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.
