TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu, Chenming Wu, Jinbo Wu, Xing Liu, Chen Zhao, Errui Ding, Zhouhui Lian
TL;DR
TexGaussian addresses the challenge of generating high-fidelity PBR materials directly on untextured 3D meshes. It introduces octant-aligned 3D Gaussian Splatting and a regression-trained octree-based 3D U-Net to predict per-octant Gaussian parameters encoding albedo, roughness, and metallic, followed by fast texture baking into UV space. The method achieves superior visual quality and significantly faster inference compared with diffusion-based and point-cloud approaches, and supports text-conditioned PBR material generation. This approach enables efficient, geometry-consistent material synthesis suitable for modern rendering pipelines and large-scale 3D content creation.
Abstract
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.
