Tortho-Gaussian: Splatting True Digital Orthophoto Maps
Xin Wang, Wendi Zhang, Hong Xie, Haibin Ai, Qiangqiang Yuan, Zongqian Zhan
TL;DR
This work introduces Tortho-Gaussian, a method to generate True Digital Orthophoto Maps by orthogonally splatting optimized 3D Gaussian fields, eliminating the need for explicit DSM and occlusion detection. It combines a divide-and-conquer strategy for large-scale scenes with a Fully Anisotropic Gaussian Kernel that uses spherical harmonics to adapt appearance and geometry to different regions, improving reflections and slender structures. The approach yields higher fidelity building edges, continuous facades, and better performance in weak-texture areas, demonstrated across urban datasets with favorable efficiency and memory usage compared to vanilla 3DGS and commercial tools. The results indicate strong potential for scalable, high-quality TDOM production in digital twin and GIS workflows, with future directions including city-scale extension and integration of semantic and depth information.
Abstract
True Digital Orthophoto Maps (TDOMs) are essential products for digital twins and Geographic Information Systems (GIS). Traditionally, TDOM generation involves a complex set of traditional photogrammetric process, which may deteriorate due to various challenges, including inaccurate Digital Surface Model (DSM), degenerated occlusion detections, and visual artifacts in weak texture regions and reflective surfaces, etc. To address these challenges, we introduce TOrtho-Gaussian, a novel method inspired by 3D Gaussian Splatting (3DGS) that generates TDOMs through orthogonal splatting of optimized anisotropic Gaussian kernel. More specifically, we first simplify the orthophoto generation by orthographically splatting the Gaussian kernels onto 2D image planes, formulating a geometrically elegant solution that avoids the need for explicit DSM and occlusion detection. Second, to produce TDOM of large-scale area, a divide-and-conquer strategy is adopted to optimize memory usage and time efficiency of training and rendering for 3DGS. Lastly, we design a fully anisotropic Gaussian kernel that adapts to the varying characteristics of different regions, particularly improving the rendering quality of reflective surfaces and slender structures. Extensive experimental evaluations demonstrate that our method outperforms existing commercial software in several aspects, including the accuracy of building boundaries, the visual quality of low-texture regions and building facades. These results underscore the potential of our approach for large-scale urban scene reconstruction, offering a robust alternative for enhancing TDOM quality and scalability.
