Gaussian Splashing: Direct Volumetric Rendering Underwater
Nir Mualem, Roy Amoyal, Oren Freifeld, Derya Akkaynak
TL;DR
Gaussian Splashing presents a CUDA-implemented underwater adaptation of 3D Gaussian Splatting that tightly integrates the Sea-thru image-formation model to enable fast geometry reconstruction and real-time novel-view rendering. By introducing learnable attenuation and backscatter parameters ($B_d$, $B_{ abla}$, $B_b$), a depth-estimation mechanism, and a backscatter-aware loss, the method achieves minute-scale training and around $140$ FPS rendering, outperforming NeRF-based underwater methods in both speed and far-field detail. The approach is validated on a new TableDB dataset and public underwater datasets, showing superior PSNR/SSIM/LPIPS and realistic distant details compared to baselines such as STNeRF, WaterSplatting, and SeaSplat. This work enables practical underwater color reconstruction and real-time visualization for robotics, exploration, and education by leveraging a physics-informed, CUDA-accelerated 3DGS pipeline.
Abstract
In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), fail on underwater scenes. While a recent underwater adaptation of NeRFs achieved state-of-the-art results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss function. Despite the complexities of underwater adaptation, our method produces images at unparalleled speeds with superior details. Moreover, it reveals distant scene details with far greater clarity than other methods, dramatically improving reconstructed and rendered images. We demonstrate results on existing datasets and a new dataset we have collected. Additional visual results are available at: https://bgu-cs-vil.github.io/gaussiansplashingUW.github.io/ .
