Global Tensor Motion Planning
An T. Le, Kay Hansel, João Carvalho, Joe Watson, Julen Urain, Armin Biess, Georgia Chalvatzaki, Jan Peters
TL;DR
GTMP introduces a tensor-based, batched approach to motion planning by discretizing the configuration space into a fixed-layer random multipartite graph that supports efficient vectorized sampling, collision checking, and Bellman-based search. The framework, implemented in JAX with per-edge cost probing and batch-wide value iteration, achieves probabilistic completeness while delivering large-scale batch planning speedups on GPUs/TPUs. An Akima spline extension (GTMP-Akima) provides smooth trajectories without gradient-based optimization, broadening applicability to learning-driven robotics. Theoretical guarantees ensure completeness under appropriate sampling and layering, and experiments demonstrate substantial batch-efficiency gains with competitive path quality across challenging environments and datasets.
Abstract
Batch planning is increasingly necessary to quickly produce diverse and quality motion plans for downstream learning applications, such as distillation and imitation learning. This paper presents Global Tensor Motion Planning (GTMP) -- a sampling-based motion planning algorithm comprising only tensor operations. We introduce a novel discretization structure represented as a random multipartite graph, enabling efficient vectorized sampling, collision checking, and search. We provide a theoretical investigation showing that GTMP exhibits probabilistic completeness while supporting modern GPU/TPU. Additionally, by incorporating smooth structures into the multipartite graph, GTMP directly plans smooth splines without requiring gradient-based optimization. Experiments on lidar-scanned occupancy maps and the MotionBenchMarker dataset demonstrate GTMP's computation efficiency in batch planning compared to baselines, underscoring GTMP's potential as a robust, scalable planner for diverse applications and large-scale robot learning tasks.
