SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
Rui Xu, Wenyue Chen, Jiepeng Wang, Yuan Liu, Peng Wang, Lin Gao, Shiqing Xin, Taku Komura, Xin Li, Wenping Wang
TL;DR
<1> The paper tackles the inefficiency of Gaussian splatting representations that rely on a single view-dependent color and opacity per primitive, which struggles to capture complex textures and geometry. <2> It introduces SuperGaussians, enabling spatially varying colors and opacity on Gaussian surfels via three designs: bilinear interpolation, movable kernels, and tiny MLPs, to enhance expressiveness and reconstruction quality. <3> Across synthetic and real datasets, all three designs outperform the baseline 2DGS in novel-view synthesis, with movable kernels delivering the best performance, and with competitive or superior geometry when Gaussian budgets are limited. <4> The work also includes ablations and discusses limitations, such as slower training times, while pointing to future work on additional spatial variation functions and extension to Gaussian ellipsoids for richer scene representations.
Abstract
Gaussian Splattings demonstrate impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the appearance and geometry of the scene, resulting in a non-compact representation. In this paper, we introduce a new method called SuperGaussians that utilizes spatially varying colors and opacity in a single Gaussian primitive to improve its representation ability. We have implemented bilinear interpolation, movable kernels, and even tiny neural networks as spatially varying functions. Quantitative and qualitative experimental results demonstrate that all three functions outperform the baseline, with the best movable kernels achieving superior novel view synthesis performance on multiple datasets, highlighting the strong potential of spatially varying functions.
