Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Zhiyang Guo, Jinxu Xiang, Kai Ma, Wengang Zhou, Houqiang Li, Ran Zhang
TL;DR
Make-It-Animatable presents a data-driven, template-free framework that converts any 3D humanoid input (mesh or 3D Gaussian splats) into an animation-ready model in under a second. It fuses a particle-based shape autoencoder with a coarse-to-fine representation and a structure-aware, next-child-bone transformer to predict high-quality rigging (blend weights), bones (head/tail positions), and pose-to-rest transformations, robust to non-standard shapes and poses. The approach leverages low-rank dynamics, geometry-aware attention, and body-prior losses to ensure accurate, stable deformations across diverse characters, including extras bones like ears or tails. Extensive experiments on Mixamo and VRoid datasets show superior accuracy and speed compared with auto-rigging and template-based methods, with strong ablations validating each component’s contribution and showing practical potential for real-time animation pipelines.
Abstract
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.
