HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
Wei Zhang, Qing Cheng, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala
TL;DR
HI-SLAM2 tackles monocular dense 3D reconstruction by fusing monocular depth priors with a learning-based dense SLAM front-end and a compact explicit map based on 3D Gaussian Splatting. It introduces a scale-grid depth alignment (JDSA) to stabilize monocular priors, a $Sim(3)$-based online pose graph BA for loop closure, and online/offline joint optimization of a 3D Gaussian map with exposure compensation. The system delivers fast, RGB-only reconstruction with superior geometry and rendering fidelity, outperforming Neural SLAM methods and often matching or beating RGB-D baselines across indoor and outdoor benchmarks, while supporting incremental map growth without a predefined scene boundary. These results indicate strong potential for real-time dense mapping in resource-constrained scenarios and lay groundwork for robust semantic extension in future work.
Abstract
We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. The project page and source code will be made available at https://hi-slam2.github.io/.
