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Motion-Aware Animatable Gaussian Avatars Deblurring

Muyao Niu, Yifan Zhan, Qingtian Zhu, Zhuoxiao Li, Wei Wang, Zhihang Zhong, Xiao Sun, Yinqiang Zheng

TL;DR

A novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos is introduced, which incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur.

Abstract

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world scenarios due to variations in human motion speed and intensity. This paper introduces a novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos. The proposed approach incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur. This framework enables the joint optimization of the avatar representation and motion parameters from a coarse initialization. Comprehensive benchmarks are established using both a synthetic dataset and a real-world dataset captured with a 360-degree synchronous hybrid-exposure camera system. Extensive evaluations demonstrate the effectiveness and robustness of the model across diverse conditions.

Motion-Aware Animatable Gaussian Avatars Deblurring

TL;DR

A novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos is introduced, which incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur.

Abstract

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world scenarios due to variations in human motion speed and intensity. This paper introduces a novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos. The proposed approach incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur. This framework enables the joint optimization of the avatar representation and motion parameters from a coarse initialization. Comprehensive benchmarks are established using both a synthetic dataset and a real-world dataset captured with a 360-degree synchronous hybrid-exposure camera system. Extensive evaluations demonstrate the effectiveness and robustness of the model across diverse conditions.

Paper Structure

This paper contains 15 sections, 10 equations, 14 figures, 15 tables.

Figures (14)

  • Figure 1: The ambiguity brought by motion blur. When reconstructing sharp 3DGS avatars from blurry frames, motion-induced blur introduces challenging ambiguities in motion interpretation.
  • Figure 2: Brief illustration of the pipeline. The sub-frame motion for each blurry frame is modeled using the SMPL representation, followed by warping the canonical 3DGS according to the estimated motion parameters. The final blurry image is synthesized by averaging the sequence of rendered virtual sharp images.
  • Figure 3: 360-degree hybrid-exposure camera system. Left: the inner side and outer side of the capture cage. Right: illustration of the system and samples of captures.
  • Figure 4: Qualitative comparison results on synthetic dataset. Zoom in for the best view.
  • Figure 5: Time synchronization of the camera system. 'TD' and 'EX' stand for "Trigger Delay" and "Exposure".
  • ...and 9 more figures