SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Hyojun Go, Byeongjun Park, Jiho Jang, Jin-Young Kim, Soonwoo Kwon, Changick Kim
TL;DR
SplatFlow presents a unified framework for text-driven 3D Gaussian Splatting synthesis that jointly models multi-view images, depths, and camera poses. It combines a multi-view Rectified Flow model with a GSDecoder to decode latent outputs into pixel-aligned 3DGS, enabling direct generation and editing without per-scene optimization. Training-free inversion and inpainting capabilities support versatile 3D editing tasks, including object replacement, novel view synthesis, and camera pose estimation, demonstrated on MVImgNet and DL3DV-7K. The approach achieves competitive or superior generation quality and editing effectiveness compared to baselines, highlighting its potential as a versatile foundation model for 3D content creation and manipulation.
Abstract
Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time rendering, existing methods are often specialized and task-focused, lacking a unified framework for both generation and editing. In this paper, we introduce SplatFlow, a comprehensive framework that addresses this gap by enabling direct 3DGS generation and editing. SplatFlow comprises two main components: a multi-view rectified flow (RF) model and a Gaussian Splatting Decoder (GSDecoder). The multi-view RF model operates in latent space, generating multi-view images, depths, and camera poses simultaneously, conditioned on text prompts, thus addressing challenges like diverse scene scales and complex camera trajectories in real-world settings. Then, the GSDecoder efficiently translates these latent outputs into 3DGS representations through a feed-forward 3DGS method. Leveraging training-free inversion and inpainting techniques, SplatFlow enables seamless 3DGS editing and supports a broad range of 3D tasks-including object editing, novel view synthesis, and camera pose estimation-within a unified framework without requiring additional complex pipelines. We validate SplatFlow's capabilities on the MVImgNet and DL3DV-7K datasets, demonstrating its versatility and effectiveness in various 3D generation, editing, and inpainting-based tasks.
