FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video
Jiawei Zhang, Zijian Wu, Zhiyang Liang, Yicheng Gong, Dongfang Hu, Yao Yao, Xun Cao, Hao Zhu
TL;DR
FATE enables animatable, 360° full-head reconstruction from monocular video by integrating sampling-based densification of Gaussian splats in UV space, neural baking to convert discrete Gaussian attributes into continuous texture maps, and a universal completion framework that leverages SphereHead priors for rear-side appearance. The approach achieves state-of-the-art qualitative and quantitative performance while enabling intuitive texture editing and efficient rendering. Key contributions include (i) a sampling-based densification strategy that provides balanced Gaussian distributions, (ii) BakeNet-based neural baking for texture-level editing, and (iii) a universal completion pipeline that yields complete rear and side views from frontal monocular input. This work advances practical monocular head avatars with editable textures and robust 360° renderability, enabling broader applications in AR/VR, film, and interactive media, albeit with limitations under inconsistent lighting and potential identity shifts in extreme cases.
Abstract
Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE, a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrates a sampling-based densification strategy to ensure optimal positional distribution of points, improving rendering efficiency. A neural baking technique is introduced to convert discrete Gaussian representations into continuous attribute maps, facilitating intuitive appearance editing. Furthermore, we propose a universal completion framework to recover non-frontal appearance, culminating in a 360$^\circ$-renderable 3D head avatar. FATE outperforms previous approaches in both qualitative and quantitative evaluations, achieving state-of-the-art performance. To the best of our knowledge, FATE is the first animatable and 360$^\circ$ full-head monocular reconstruction method for a 3D head avatar.
