Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky, Tiberiu Popa
TL;DR
This work tackles fine-grained deformation of 3D Gaussian Splatting by introducing a cage-based deformation framework guided by Neural Jacobian Fields and semantically informed diffusion priors. The method enables intuitive edits from a single-view silhouette sketch while preserving rendering quality through a differentiable cage deformation, NJF control, ControlNet, and 3D-aware SDS. It demonstrates precise deformation across diverse objects, supports animation via keyframes, and shows improvements over prior GS editing approaches in both qualitative and quantitative assessments. The combination of geometric regularization and diffusion-based semantic guidance provides a practical pathway to controllable, view-consistent 3D GS editing at scale.
Abstract
3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems have introduced editing capabilities for 3D GS, such as those guided by text prompts, fine-grained control over deformation remains an open challenge. In this work, we present a novel sketch-guided 3D GS deformation system that allows users to intuitively modify the geometry of a 3D GS model by drawing a silhouette sketch from a single viewpoint. Our approach introduces a new deformation method that combines cage-based deformations with a variant of Neural Jacobian Fields, enabling precise, fine-grained control. Additionally, it leverages large-scale 2D diffusion priors and ControlNet to ensure the generated deformations are semantically plausible. Through a series of experiments, we demonstrate the effectiveness of our method and showcase its ability to animate static 3D GS models as one of its key applications.
