Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li, Ruohan Yu, Duanqing Xu
TL;DR
The paper identifies inefficiencies in Adaptive Density Control (ADC) densification within 3D Gaussian Splatting (3DGS) and addresses them with two innovations: Long-Axis Split (LAS), which preserves geometry while densifying along the Gaussian's longest axis, and Recovery-Aware Pruning (RAP), which suppresses overfitted Gaussians by exploiting differential opacity recovery after resets. LAS reduces pre/post-split discrepancies and overlaps, while RAP improves generalization by pruning misfitting components without sacrificing training efficiency. Across real-world datasets (Mip-NeRF 360, Tanks & Temples, Deep Blending), the approach consistently yields higher PSNR with fewer Gaussians and faster rendering, outperforming baselines such as 3DGS and TamingGS variants. The work provides a practical, plug-and-play improvement to 3DGS that enhances rendering quality and efficiency for real-time novel view synthesis.
Abstract
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase the number of Gaussians. However, the clone and split operations within ADC are not sufficiently efficient, impacting optimization speed and detail recovery. Additionally, overfitted Gaussians that affect rendering quality may exist, and the original ADC is unable to remove them. To address these issues, we propose two key innovations: (1) Long-Axis Split, which precisely controls the position, shape, and opacity of child Gaussians to minimize the difference before and after splitting. (2) Recovery-Aware Pruning, which leverages differences in recovery speed after resetting opacity to prune overfitted Gaussians, thereby improving generalization performance. Experimental results show that our method significantly enhances rendering quality. Due to resubmission reasons, this version has been abandoned. The improved version is available at https://xiaobin2001.github.io/improved-gs-web .
