HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splatting
Qiankun Gao, Jiarui Meng, Chengxiang Wen, Jie Chen, Jian Zhang
TL;DR
HiCoM tackles the inefficiencies of online dynamic-scene reconstruction by combining a perturbation-smoothed, compact initial 3DGS representation with a Hierarchical Coherent Motion mechanism that shares motion parameters across regionally grouped Gaussians. The method supports continual refinement by adding and merging Gaussians and enables parallel training of multiple frames to dramatically reduce wall-time with minimal quality loss. Empirical results on N3DV and Meet Room show about 20% faster learning and 85% storage reduction relative to strong baselines, while maintaining competitive free-viewpoint video quality and >200 FPS rendering. The approach improves robustness and responsiveness for real-world streaming applications, though it remains focused on indoor scenes and relies on a strong initial 3DGS representation.
Abstract
The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about $20\%$ and reduces the data storage by $85\%$, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to $<2$ seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness.
