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Guidelines para Desenvolvimento de Jogos Mobile Inclusivos

Gabriela Panta Zorzo, João Vitor Dall Agnol Fernandes, Soraia Raupp Musse

TL;DR

This work proposes a set of guidelines for the development of inclusive mobile games, considering the widespread use of smartphones by the population and the need to include people with disabilities in the gaming culture.

Abstract

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to people with disabilities. Part of the problem when thinking about inclusive game design is that there is no single solution for accessibility, and what works well for one group may not work for another. This work proposes a set of guidelines for the development of inclusive mobile games, considering the widespread use of smartphones by the population and the need to include people with disabilities in the gaming culture.

Guidelines para Desenvolvimento de Jogos Mobile Inclusivos

TL;DR

This work proposes a set of guidelines for the development of inclusive mobile games, considering the widespread use of smartphones by the population and the need to include people with disabilities in the gaming culture.

Abstract

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to people with disabilities. Part of the problem when thinking about inclusive game design is that there is no single solution for accessibility, and what works well for one group may not work for another. This work proposes a set of guidelines for the development of inclusive mobile games, considering the widespread use of smartphones by the population and the need to include people with disabilities in the gaming culture.

Paper Structure

This paper contains 7 sections, 5 figures, 2 tables.

Figures (5)

  • Figure 1: Subway Surfers
  • Figure 2: Tetris
  • Figure 3: Call of Duty: Mobile
  • Figure 4: Asphalt 9
  • Figure 5: Frequency Missing