Public goods games on any population structure
Chaoqian Wang, Qi Su
TL;DR
This work develops a comprehensive analytical framework for the evolution of cooperation in multiplayer public goods games (PGGs) on arbitrary population structures, accurate under weak selection. By mapping groups formed with neighbors and applying coalescent-time based metrics ($\uptau_{ij}$, $\Upsilon_{ij}$ and their variants) across update rules (PC, DB, BD) and payoff schemes (average vs accumulated), the authors derive explicit threshold conditions $r^\star$ for the emergence of cooperation. They demonstrate that PGGs robustly promote cooperation on a wide range of networks, including star graphs and various random and empirical networks, highlighting a fundamental advantage over pairwise donation games. The results are validated by extensive simulations and extended to extensions with accumulated payoff and to the donation game, offering a unified, network-structure-dependent theory for group interactions in realistic systems with potential applications to social, ecological, and biological networks.
Abstract
Understanding the emergence of cooperation in social networks has advanced through pairwise interactions, but the corresponding theory for group-based public goods games (PGGs) remains less explored. Here, we provide theoretical conditions under which cooperation thrives in PGGs on arbitrary population structures, which are accurate under weak selection. We find that a class of networks that would otherwise fail to produce cooperation, such as star graphs, are particularly conducive to cooperation in PGGs. More generally, PGGs can support cooperation on almost all networks, which is robust across all kinds of model details. This fundamental advantage of PGGs derives from self-reciprocity realized by group separations and from clustering through second-order interactions. We also apply PGGs to empirical networks, which shows that PGGs could be a promising interaction mode for the emergence of cooperation in real-world systems.
