Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
Shaohua Liu, Junzhe Lu, Zuoya Gu, Jiajun Li, Yue Deng
TL;DR
Aquatic-GS tackles the challenge of simultaneous water and object representation in underwater scenes by pairing a Neural Water Field (NWF) that models spatially varying water parameters with explicit 3D Gaussian Splatting (3DGS) for the scene geometry. The method integrates these components through a physics-based underwater image formation model $I = J e^{-oldsymbol{\beta}^D \boldsymbol{R}} + \mathbf{A}(1 - e^{-oldsymbol{\beta}^B \boldsymbol{R}})$ and introduces a Depth-Guided Optimization framework to refine geometry, especially at long distances. Key contributions include non-uniform learning of water parameter distributions, four depth-guided loss terms (transmittance regularization, depth variance minimization, inverse depth correlation, and patch frequency), and a practical training-and-rendering pipeline that achieves 410× faster real-time rendering while improving underwater novel-view synthesis and image restoration. The results demonstrate superior rendering quality and restoration stability across real and simulated datasets, with code and data publicly available, highlighting the practical impact for underwater robotics, marine science, and immersive underwater visualization.
Abstract
Representing underwater 3D scenes is a valuable yet complex task, as attenuation and scattering effects during underwater imaging significantly couple the information of the objects and the water. This coupling presents a significant challenge for existing methods in effectively representing both the objects and the water medium simultaneously. To address this challenge, we propose Aquatic-GS, a hybrid 3D representation approach for underwater scenes that effectively represents both the objects and the water medium. Specifically, we construct a Neural Water Field (NWF) to implicitly model the water parameters, while extending the latest 3D Gaussian Splatting (3DGS) to model the objects explicitly. Both components are integrated through a physics-based underwater image formation model to represent complex underwater scenes. Moreover, to construct more precise scene geometry and details, we design a Depth-Guided Optimization (DGO) mechanism that uses a pseudo-depth map as auxiliary guidance. After optimization, Aquatic-GS enables the rendering of novel underwater viewpoints and supports restoring the true appearance of underwater scenes, as if the water medium were absent. Extensive experiments on both simulated and real-world datasets demonstrate that Aquatic-GS surpasses state-of-the-art underwater 3D representation methods, achieving better rendering quality and real-time rendering performance with a 410x increase in speed. Furthermore, regarding underwater image restoration, Aquatic-GS outperforms representative dewatering methods in color correction, detail recovery, and stability. Our models, code, and datasets can be accessed at https://aquaticgs.github.io.
