Fused-Planes: Improving Planar Representations for Learning Large Sets of 3D Scenes
Karim Kassab, Antoine Schnepf, Jean-Yves Franceschi, Laurent Caraffa, Flavian Vasile, Jeremie Mary, Andrew Comport, Valérie Gouet-Brunet
TL;DR
Fused-Planes tackles the resource bottleneck of learning large sets of 3D scenes by introducing a micro/macro planar decomposition and a 3D-aware latent space, enabling two-stage training over scene subsets. The macro component uses shared base planes to capture common structure across scenes, while the micro component remains per-scene and lightweight. Training begins with a subset jointly with the latent space and base planes, then scales to additional scenes with latent supervision and RGB alignment, achieving state-of-the-art resource efficiency among planar representations while preserving rendering quality. This approach makes multi-scene inverse graphics more practical at scale, with public code and robust ablations supporting its effectiveness.
Abstract
To learn large sets of scenes, Tri-Planes are commonly employed for their planar structure that enables an interoperability with image models, and thus diverse 3D applications. However, this advantage comes at the cost of resource efficiency, as Tri-Planes are not the most computationally efficient option. In this paper, we introduce Fused-Planes, a new planar architecture that improves Tri-Planes resource-efficiency in the framework of learning large sets of scenes, which we call "multi-scene inverse graphics". To learn a large set of scenes, our method divides it into two subsets and operates as follows: (i) we train the first subset of scenes jointly with a compression model, (ii) we use that compression model to learn the remaining scenes. This compression model consists of a 3D-aware latent space in which Fused-Planes are learned, enabling a reduced rendering resolution, and shared structures across scenes that reduce scene representation complexity. Fused-Planes present competitive resource costs in multi-scene inverse graphics, while preserving Tri-Planes rendering quality, and maintaining their widely favored planar structure. Our codebase is publicly available as open-source. Our project page can be found at https://fused-planes.github.io .
