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Choice Between Partial Trajectories: Disentangling Goals from Beliefs

Henrik Marklund, Benjamin Van Roy

TL;DR

This work addresses learning human preferences for AI alignment from choices over partial trajectories. It proposes a bootstrapped return model, $\sum_{t=0}^{T-1} r(s_t,a_t) + V(s_T)$, to capture both goals and agents' beliefs about future dynamics, and proves an Alignment Theorem showing that, under two axioms, human preferences over partial trajectories can be represented by a reward function that expresses preferences over infinite trajectory lotteries. The paper develops a practical reward-learning framework using a logit model over bootstrapped returns, demonstrates robustness to incorrect beliefs, and compares against partial return and cumulative advantage models, highlighting improved disentanglement of goals from beliefs. It also discusses the implications for RLHF and IRL, and outlines extensions to uncertain beliefs and partial observability. Overall, bootstrapped return offers a principled, robust approach to learning aligned rewards from human choices in complex environments.

Abstract

As AI agents generate increasingly sophisticated behaviors, manually encoding human preferences to guide these agents becomes more challenging. To address this, it has been suggested that agents instead learn preferences from human choice data. This approach requires a model of choice behavior that the agent can use to interpret the data. For choices between partial trajectories of states and actions, previous models assume choice probabilities are determined by the partial return or the cumulative advantage. We consider an alternative model based instead on the bootstrapped return, which adds to the partial return an estimate of the future return. Benefits of the bootstrapped return model stem from its treatment of human beliefs. Unlike partial return, choices based on bootstrapped return reflect human beliefs about the environment. Further, while recovering the reward function from choices based on cumulative advantage requires that those beliefs are correct, doing so from choices based on bootstrapped return does not. To motivate the bootstrapped return model, we formulate axioms and prove an Alignment Theorem. This result formalizes how, for a general class of preferences, such models are able to disentangle goals from beliefs. This ensures recovery of an aligned reward function when learning from choices based on bootstrapped return. The bootstrapped return model also affords greater robustness to choice behavior. Even when choices are based on partial return, learning via a bootstrapped return model recovers an aligned reward function. The same holds with choices based on the cumulative advantage if the human and the agent both adhere to correct and consistent beliefs about the environment. On the other hand, if choices are based on bootstrapped return, learning via partial return or cumulative advantage models does not generally produce an aligned reward function.

Choice Between Partial Trajectories: Disentangling Goals from Beliefs

TL;DR

This work addresses learning human preferences for AI alignment from choices over partial trajectories. It proposes a bootstrapped return model, , to capture both goals and agents' beliefs about future dynamics, and proves an Alignment Theorem showing that, under two axioms, human preferences over partial trajectories can be represented by a reward function that expresses preferences over infinite trajectory lotteries. The paper develops a practical reward-learning framework using a logit model over bootstrapped returns, demonstrates robustness to incorrect beliefs, and compares against partial return and cumulative advantage models, highlighting improved disentanglement of goals from beliefs. It also discusses the implications for RLHF and IRL, and outlines extensions to uncertain beliefs and partial observability. Overall, bootstrapped return offers a principled, robust approach to learning aligned rewards from human choices in complex environments.

Abstract

As AI agents generate increasingly sophisticated behaviors, manually encoding human preferences to guide these agents becomes more challenging. To address this, it has been suggested that agents instead learn preferences from human choice data. This approach requires a model of choice behavior that the agent can use to interpret the data. For choices between partial trajectories of states and actions, previous models assume choice probabilities are determined by the partial return or the cumulative advantage. We consider an alternative model based instead on the bootstrapped return, which adds to the partial return an estimate of the future return. Benefits of the bootstrapped return model stem from its treatment of human beliefs. Unlike partial return, choices based on bootstrapped return reflect human beliefs about the environment. Further, while recovering the reward function from choices based on cumulative advantage requires that those beliefs are correct, doing so from choices based on bootstrapped return does not. To motivate the bootstrapped return model, we formulate axioms and prove an Alignment Theorem. This result formalizes how, for a general class of preferences, such models are able to disentangle goals from beliefs. This ensures recovery of an aligned reward function when learning from choices based on bootstrapped return. The bootstrapped return model also affords greater robustness to choice behavior. Even when choices are based on partial return, learning via a bootstrapped return model recovers an aligned reward function. The same holds with choices based on the cumulative advantage if the human and the agent both adhere to correct and consistent beliefs about the environment. On the other hand, if choices are based on bootstrapped return, learning via partial return or cumulative advantage models does not generally produce an aligned reward function.

Paper Structure

This paper contains 31 sections, 14 theorems, 33 equations, 4 figures, 2 tables.

Key Result

Theorem 1

(alignment) Suppose that $(\succeq, \succeq_\partial)$ satisfies Axioms ax:reward-representation and ax:alignment.

Figures (4)

  • Figure 1: The human wants the agent to reach the treasure quickly. Trajectory A is preferred by a human who believes the grid wraps around so that after exiting to the left the agent appears on the right. Trajectory B is preferred by a human who believes that moving left leads to a dead end.
  • Figure 2: (a) A grid environment in which the robot can move up, down, left and right, or stay put. The two humans have a common goal of the robot reaching the top right corner. (b) A visualization of the first human's relative value function. This human does not believe the robot can move through walls. (c) A visualization of the second human's relative value function. This human thinks the environment "wraps around" such that it's possible to move through a wall and come out the other end. That is why high value is assigned at corners.
  • Figure 3: (a) Reward function estimation error across dataset sizes. As the dataset size grows, the common reward function is recovered across the two datasets, generated by Human $1$ and $2$, respectively. (b) Reward function estimation error as we vary the scale of the relative value function. Multiplying the relative value function by a larger value leads to slower learning. The benefits of comparing trajectories that terminate in the same state becomes especially pronounced in this case.
  • Figure 4: An MDP for which learning via a cumulative advantage model from choices based on partial return produces a misaligned reward function.

Theorems & Definitions (22)

  • Definition 1
  • Definition 2
  • Theorem 1
  • Corollary 1
  • Definition 3
  • Theorem 2
  • Corollary 2
  • Corollary 3
  • Lemma 1
  • Lemma 2
  • ...and 12 more