RE-completeness of entangled constraint satisfaction problems
Eric Culf, Kieran Mastel
TL;DR
This work shows that a broad class of NP-complete CSP languages becomes RE-complete when cast as entangled, succinct nonlocal games, implying undecidability for their non-succinct forms. It achieves this by developing the weighted algebra framework, crafting commutativity gadgets to simulate empty constraints, and proving a strengthened subdivision lemma that preserves constant soundness without parallel repetition. The main theorem covers boolean non-TVF CSPs and graph 3-coloring, with extensions to 2-CSP(k) and related CSP variants, revealing deep quantum hardness for classic CSPs in the MIP* setting. These results advance understanding of entangled CSP complexity and raise open questions about TVF CSPs beyond the boolean and 3-coloring cases, as well as imperfect completeness regimes.
Abstract
Constraint satisfaction problems (CSPs) are a natural class of decision problems where one must decide whether there is an assignment to variables that satisfies a given formula. Schaefer's dichotomy theorem, and its extension to all alphabets due to Bulatov and Zhuk, shows that CSP languages are either efficiently decidable, or NP-complete. It is possible to extend CSP languages to quantum assignments using the formalism of nonlocal games. Due to the equality of complexity classes MIP$^\ast=$ RE, general succinctly-presented entangled CSPs are RE-complete. In this work, we show that a wide range of NP-complete CSPs become RE-complete in this setting, including all boolean CSPs, such as 3SAT, as well as $3$-colouring. This also implies that these CSP languages remain undecidable even when not succinctly presented. To show this, we work in the weighted algebra framework introduced by Mastel and Slofstra, where synchronous strategies for a nonlocal game are represented by tracial states on an algebra. Along the way, we improve the subdivision technique in order to be able to separate constraints in the CSP while preserving constant soundness, construct commutativity gadgets for all boolean CSPs, and show a variety of relations between the different ways of presenting CSPs as games.
