SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
Xuanchi Ren, Yifan Lu, Hanxue Liang, Zhangjie Wu, Huan Ling, Mike Chen, Sanja Fidler, Francis Williams, Jiahui Huang
TL;DR
SCube tackles large-scale 3D scene reconstruction from sparse images by introducing VoxSplats, a voxel-grounded Gaussian splatting representation, and a two-stage pipeline that first learns a high-resolution geometry prior via an image-conditioned latent diffusion over a sparse voxel grid and then predicts per-voxel Gaussians for appearance with a sky panorama for background. The geometry stage leverages XCube as a backbone and DINO-v2–based 3D conditioning to produce detailed, semantically labeled voxels, while the appearance stage renders sharp views through a sparse UNet-based predictor and voxel-splatted Gaussians. Evaluated on Waymo data, SCube and its postprocessed variant SCube+ outperform state-of-the-art sparse-view 3D reconstruction methods in both geometry and appearance, and enable practical uses such as LiDAR simulation and text-to-scene generation. This work offers a fast, scalable pathway to high-quality large-scale 3D scenes by combining strong data priors with efficient, render-friendly representations.
Abstract
We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 1024^3 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.
