UGotMe: An Embodied System for Affective Human-Robot Interaction
Peizhen Li, Longbing Cao, Xiao-Ming Wu, Xiaohan Yu, Runze Yang
TL;DR
The paper introduces UGotMe, an embodied system for affective human-robot interaction designed for multiparty conversations. It tackles environmental visual noise and real-time requirements with two denoising strategies and an efficient on-edge data transmission workflow, deploying on Ameca to demonstrate real-time inference. Central to the approach is the Vision-Language to Emotion (VL2E) model, which fuses face-sequence visual cues with conversation context via a crossmodal transformer and SimCSE-based text encoding, achieving state-of-the-art results on the MELD dataset. Real-world experiments show that UGotMe, particularly with VL2E, provides accurate emotional responses and positive user experiences, validating the practicality of denoising and edge-cloud collaboration for affective HRI.
Abstract
Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://pi3-141592653.github.io/UGotMe/.
