ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
Shaofei Cai, Zihao Wang, Kewei Lian, Zhancun Mu, Xiaojian Ma, Anji Liu, Yitao Liang
TL;DR
<3-5 sentence high-level summary> The paper tackles open-world embodied decision-making by bridging spatial reasoning gaps in vision-language models through visual-temporal context prompting. It introduces ROCKET-1, a segmentation-conditioned low-level policy that operates with past segmentation masks and SAM-2 tracking, guided by a hierarchical reasoning system. A backward trajectory relabeling pipeline enables efficient offline training, and a high-level reasoner (GPT-4o/Molmo) provides prompts to ROCKET-1 within a modular, plug-and-play architecture. In Minecraft, the approach yields a $76\%$ absolute improvement in open-world interactions and strong long-horizon task performance, with ablations highlighting the importance of how spatial prompts are fused and which SAM-2 variants are used. The work demonstrates a scalable framework for grounding VLM reasoning into spatially grounded, open-world control, while outlining future directions like ROCKET-2 to handle unseen objects and broader coverage.</3-5 sentence high-level summary>
Abstract
Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-1, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM-2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a $\mathbf{76}\%$ absolute improvement in open-world interaction performance. Codes and demos are now available on the project page: https://craftjarvis.github.io/ROCKET-1.
