SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu
TL;DR
SpectroMotion addresses the challenge of reconstructing and rendering dynamic scenes with strong specular reflections by marrying 3D Gaussian Splatting with physically based rendering and deformation fields. It introduces a residual normal estimation technique during deformation, a deformable environment map for time-varying lighting, and a coarse-to-fine training pipeline that substantially improves geometry and per-Gaussian specular color prediction. The method demonstrates state-of-the-art view synthesis for real-world dynamic specular scenes, outperforming prior NeRF- and 3DGS-based approaches on real datasets and achieving real-time rendering for moderately complex scenes. This work significantly advances practical 3D scene reconstruction under dynamic lighting and specular conditions, enabling more faithful novel-view synthesis in challenging real-world scenarios.
Abstract
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.
