Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki, Richard Zhao
TL;DR
This survey addresses the need for a current, comprehensive review of Procedural Content Generation (PCG) in games, including the rise of deep learning and Large Language Models (LLMs). It categorizes PCG into search-based, ML-based, other, LLMs, and combined methods, and analyzes five content types. It provides a 2019–2023 trend analysis across major conferences, identifies gaps (notably 3D PCG and industry transfer), and highlights the prominence of LLMs and hybrid approaches. The work guides researchers and practitioners toward leveraging LLMs and integrated methods to accelerate content generation, while emphasizing evaluation and ethical considerations.
Abstract
Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game designers. While recent advances in deep learning approaches in PCG have enabled researchers and practitioners to create more sophisticated content, it is the arrival of Large Language Models (LLMs) that truly disrupted the trajectory of PCG advancement. This survey explores the differences between various algorithms used for PCG, including search-based methods, machine learning-based methods, other frequently used methods (e.g., noise functions), and the newcomer, LLMs. We also provide a detailed discussion on combined methods. Furthermore, we compare these methods based on the type of content they generate and the publication dates of their respective papers. Finally, we identify gaps in the existing academic work and suggest possible directions for future research.
