Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model
Long Le, Jason Xie, William Liang, Hung-Ju Wang, Yue Yang, Yecheng Jason Ma, Kyle Vedder, Arjun Krishna, Dinesh Jayaraman, Eric Eaton
TL;DR
Articulate-Anything automates the articulation of diverse 3D objects from multimodal inputs by framing articulation as a program-synthesis problem solved via a vision-language actor-critic system that outputs Python code compiled to URDFs. The pipeline—mesh retrieval, link placement, and joint prediction—uses grounded feedback from a critic to iteratively refine solutions. It achieves state-of-the-art performance on PartNet-Mobility (approximately 75% success) and demonstrates real-world utility by generating assets from in-the-wild videos to train and transfer robotic policies to a real robot. This approach enables scalable creation of rich, interactive digital twins for AR/VR and robotics applications, reducing manual labor and enabling broader simulation-to-real-world transfer.
Abstract
Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we present Articulate-Anything, a system that automates the articulation of diverse, complex objects from many input modalities, including text, images, and videos. Articulate-Anything leverages vision-language models (VLMs) to generate code that can be compiled into an interactable digital twin for use in standard 3D simulators. Our system exploits existing 3D asset datasets via a mesh retrieval mechanism, along with an actor-critic system that iteratively proposes, evaluates, and refines solutions for articulating the objects, self-correcting errors to achieve a robust outcome. Qualitative evaluations demonstrate Articulate-Anything's capability to articulate complex and even ambiguous object affordances by leveraging rich grounded inputs. In extensive quantitative experiments on the standard PartNet-Mobility dataset, Articulate-Anything substantially outperforms prior work, increasing the success rate from 8.7-11.6% to 75% and setting a new bar for state-of-the-art performance. We further showcase the utility of our system by generating 3D assets from in-the-wild video inputs, which are then used to train robotic policies for fine-grained manipulation tasks in simulation that go beyond basic pick and place. These policies are then transferred to a real robotic system.
