Table of Contents
Fetching ...

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Sijie Cheng, Kechen Fang, Yangyang Yu, Sicheng Zhou, Bohao Li, Ye Tian, Tingguang Li, Lei Han, Yang Liu

TL;DR

VidEgoThink is introduced, a comprehensive benchmark for evaluating egocentric video understanding capabilities, and reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

Abstract

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

TL;DR

VidEgoThink is introduced, a comprehensive benchmark for evaluating egocentric video understanding capabilities, and reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

Abstract

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

Paper Structure

This paper contains 25 sections, 16 figures, 5 tables.

Figures (16)

  • Figure 1: The main tasks of VidEgoThink benchmark to comprehensively assess the egocentric video understanding capabilities in Embodied AI. There are four types of tasks, including video question answering, hierarchy planning, visual grounding, and reward modeling. These four tasks are complementary to each other to implement a complete goal for Embodied AI.
  • Figure 2: Case of video question answering.
  • Figure 3: Case of hierarchy planning.
  • Figure 4: Cases of visual grounding.
  • Figure 5: Case of reward modeling.
  • ...and 11 more figures