PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion
Runsong Zhu, Shi Qiu, Qianyi Wu, Ka-Hei Hui, Pheng-Ann Heng, Chi-Wing Fu
TL;DR
A new pipeline coined PCF-Lift is designed based on the Probabilis-tic Contrastive Fusion (PCF) to learn and embed probabilistic features throughout the authors' pipeline to actively consider inaccurate segmentations and inconsistent instance IDs and provides a theoretical analysis to justify the superiority of the proposed probabilistic solution.
Abstract
Panoptic lifting is an effective technique to address the 3D panoptic segmentation task by unprojecting 2D panoptic segmentations from multi-views to 3D scene. However, the quality of its results largely depends on the 2D segmentations, which could be noisy and error-prone, so its performance often drops significantly for complex scenes. In this work, we design a new pipeline coined PCF-Lift based on our Probabilis-tic Contrastive Fusion (PCF) to learn and embed probabilistic features throughout our pipeline to actively consider inaccurate segmentations and inconsistent instance IDs. Technical-wise, we first model the probabilistic feature embeddings through multivariate Gaussian distributions. To fuse the probabilistic features, we incorporate the probability product kernel into the contrastive loss formulation and design a cross-view constraint to enhance the feature consistency across different views. For the inference, we introduce a new probabilistic clustering method to effectively associate prototype features with the underlying 3D object instances for the generation of consistent panoptic segmentation results. Further, we provide a theoretical analysis to justify the superiority of the proposed probabilistic solution. By conducting extensive experiments, our PCF-lift not only significantly outperforms the state-of-the-art methods on widely used benchmarks including the ScanNet dataset and the challenging Messy Room dataset (4.4% improvement of scene-level PQ), but also demonstrates strong robustness when incorporating various 2D segmentation models or different levels of hand-crafted noise.
