TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs
Haochuan Wang, Xiachong Feng, Lei Li, Yu Guo, Zhanyue Qin, Dianbo Sui, Lingpeng Kong
TL;DR
TMGBench introduces a comprehensive, scalable benchmark for evaluating strategic reasoning in LLMs using 144 Robinson-Goforth 2×2 game types, augmented with five story-based variants per classic game to mitigate data leakage. It supports sequential, parallel, and nested complex forms, enabling systematic analysis of multi-task and multi-layered decision-making, with Nash equilibrium inference as the evaluation core and metrics like ID, BD, and PAR to quantify reasoning quality and consistency. Across a broad set of SOTA models, TMGBench reveals high performance on classic tasks for some models but notable weaknesses in cross-context generalization, robustness, and ToM-enabled reasoning, especially under story-based framing and in more complex task forms. The findings suggest that ToM prompting can improve performance for certain models, but higher-order ToM benefits are not universally realized, highlighting the need for more resilient prompting strategies and benchmark designs to push advancements in strategic reasoning for real-world multi-agent AI systems.
Abstract
The rapid advancement of large language models has accelerated their application in reasoning, with strategic reasoning drawing increasing attention. To evaluate the strategic reasoning capabilities of LLMs, game theory, with its concise structure, has become the preferred approach for many researchers. However, current research typically focuses on a limited selection of games, resulting in low coverage of game types. Additionally, classic game scenarios carry risks of data leakage, and the benchmarks used often lack extensibility, rendering them inadequate for evaluating state-of-the-art models. To address these challenges, we propose TMGBench, characterized by comprehensive game type coverage, diverse scenarios and flexible game organization. Specifically, we incorporate all 144 game types summarized by the Robinson-Goforth topology of 2x2 games, constructed as classic games in our benchmark; we also synthetize diverse, higher-quality game scenarios for each classic game, which we refer to as story-based games. Lastly, to provide a sustainable evaluation framework adaptable to increasingly powerful LLMs, we treat the aforementioned games as atomic units and organize them into more complex forms through sequential, parallel, and nested structures. We conducted a comprehensive evaluation of mainstream LLMs, covering tests on rational reasoning, reasoning robustness, Theory-of-Mind capabilities, and reasoning in complex game forms. The results revealed LLMs still have flaws in the accuracy and consistency of strategic reasoning processes, and their levels of mastery over Theory-of-Mind also vary. Additionally, SOTA models like o3-mini, Qwen3 and deepseek-reasoner, were also evaluated across the sequential, parallel, and nested game structures while the results highlighted the challenges posed by TMGBench.
