Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains
Gilles Daviet, Tianchang Shen, Nicholas Sharp, David I. W. Levin
TL;DR
This paper addresses differentiable elasticity on evolving implicit domains by introducing a neurally integrated finite element framework that combines a neural quadrature rule with a high-order four-field mixed FEM. The neural quadrature learns per-cell quadrature points and weights from corner SDF values, enabling smooth, differentiable integration as geometry evolves. The method extends to a generalized mixed FEM with rotation and symmetric strain, and is integrated into a physics-aware reconstruction pipeline (e.g., FlexiCubes) to jointly optimize geometry and material properties while leveraging adjoint gradients. The resulting approach supports robust forward simulation, interactive editing, and topology/material optimization guided by differentiable rendering, with demonstrated improvements in stability, sub-voxel feature resolution, and physically plausible reconstructions across complex geometries and material contrasts.
Abstract
We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This simulator is motivated by applications in 3D reconstruction: it is increasingly effective to recover geometry from observed images as implicit functions, but physical applications require accurately simulating and optimizing-for the behavior of such shapes under deformation, which has remained challenging. Our key technical innovation is to train a small neural network to fit quadrature points for robust numerical integration on implicit grid cells. When coupled with a Mixed Finite Element formulation, this yields a smooth, fully differentiable simulation model connecting the evolution of the underlying implicit surface to its elastic response. We demonstrate the efficacy of our approach on forward simulation of implicits, direct simulation of 3D shapes during editing, and novel physics-based shape and topology optimizations in conjunction with differentiable rendering.
