Fast Feedforward 3D Gaussian Splatting Compression
Yihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin, Mehrtash Harandi, Jianfei Cai
TL;DR
The paper tackles the storage burden of 3D Gaussian Splatting (3DGS) representations for novel view synthesis by introducing FCGS, a generalizable, optimization-free compression framework that operates in a single feed-forward pass. It combines a Multi-path Entropy Module (MEM) to selectively compress color attributes with geometry kept intact, and novel inter- and intra-Gaussian context models plus a Gaussian Mixture Model to enable accurate entropy estimation without per-scene finetuning. Empirical results on the DL3DV-GS dataset show over 20× compression with high fidelity, and the method generalizes to 3DGS from feed-forward models in zero-shot settings, while offering fast encoding times and compatible integration with pruning-based compression approaches. Overall, FCGS markedly accelerates 3DGS compression and broadens the practical adoption of explicit 3D representations for real-time rendering and storage-efficient applications.
Abstract
With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.
