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Understanding User Needs for Injury Recovery with Augmented Reality

Jade Kandel, Sriya Kasumarthi, Danielle Albers Szafir

TL;DR

This paper introduces user-centered design considerations integrating AR and body motion data to enhance in-home PT for injury recovery and proposes design variables for future body-based visualizations of body motion data for PT.

Abstract

Physical therapy (PT) plays a crucial role in muscle injury recovery, but people struggle to adhere to and perform PT exercises correctly from home. To support challenges faced with in-home PT, augmented reality (AR) holds promise in enhancing patient's engagement and accuracy through immersive interactive visualizations. However, effectively leveraging AR requires a better understanding of patient needs during injury recovery. Through interviews with six individuals undergoing physical therapy, this paper introduces user-centered design considerations integrating AR and body motion data to enhance in-home PT for injury recovery. Our findings identify key challenges and propose design variables for future body-based visualizations of body motion data for PT.

Understanding User Needs for Injury Recovery with Augmented Reality

TL;DR

This paper introduces user-centered design considerations integrating AR and body motion data to enhance in-home PT for injury recovery and proposes design variables for future body-based visualizations of body motion data for PT.

Abstract

Physical therapy (PT) plays a crucial role in muscle injury recovery, but people struggle to adhere to and perform PT exercises correctly from home. To support challenges faced with in-home PT, augmented reality (AR) holds promise in enhancing patient's engagement and accuracy through immersive interactive visualizations. However, effectively leveraging AR requires a better understanding of patient needs during injury recovery. Through interviews with six individuals undergoing physical therapy, this paper introduces user-centered design considerations integrating AR and body motion data to enhance in-home PT for injury recovery. Our findings identify key challenges and propose design variables for future body-based visualizations of body motion data for PT.

Paper Structure

This paper contains 7 sections, 2 figures.

Figures (2)

  • Figure 1: Interview Questions: The interview questions asked to our six participants, categorized in themes based on patient's experience.
  • Figure 2: Exploratory Prototype: A visualization with the red skeleton digital twin and task-based target for hip abduction exercise before toughing the target (1) and after touching the target (2). Pictures taken in a HoloLens 2 headset.