RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
Tianyuan Zhang, Zhengfei Kuang, Haian Jin, Zexiang Xu, Sai Bi, Hao Tan, He Zhang, Yiwei Hu, Milos Hasan, William T. Freeman, Kai Zhang, Fujun Luan
TL;DR
RelitLRM tackles relightable 3D reconstruction from sparse, uncontrolled imagery by integrating a deterministic geometry regressor with a diffusion-based relighting module in a Large Reconstruction Model. The system uses 3D Gaussian Splatting (3DGS) representations and a relit-view diffusion conditioned on target illumination to produce multi-modal, photo-realistic radiance under novel lighting and viewpoints. Trained on a large, diverse synthetic dataset with HDR environment maps, RelitLRM achieves state-of-the-art or competitive relighting performance with far fewer input views (4–8) and orders-of-magnitude faster inference (2–3 seconds) than optimization-based baselines. The approach enables practical relightable 3D assets for AR/VR, gaming, and content creation, while highlighting limitations in camera parameter requirements and near-field lighting modeling.
Abstract
We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike prior inverse rendering methods requiring dense captures and slow optimization, often causing artifacts like incorrect highlights or shadow baking, RelitLRM adopts a feed-forward transformer-based model with a novel combination of a geometry reconstructor and a relightable appearance generator based on diffusion. The model is trained end-to-end on synthetic multi-view renderings of objects under varying known illuminations. This architecture design enables to effectively decompose geometry and appearance, resolve the ambiguity between material and lighting, and capture the multi-modal distribution of shadows and specularity in the relit appearance. We show our sparse-view feed-forward RelitLRM offers competitive relighting results to state-of-the-art dense-view optimization-based baselines while being significantly faster. Our project page is available at: https://relit-lrm.github.io/.
