6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
Zhongpai Gao, Benjamin Planche, Meng Zheng, Anwesa Choudhuri, Terrence Chen, Ziyan Wu
TL;DR
6DGS advances real-time volumetric rendering by extending 3D Gaussian splatting with a 6D spatial-angular representation that captures view-dependent effects. It introduces conditional Gaussian slices, enhanced color via spherical harmonics, and direction-aware opacity control, while maintaining full compatibility with the 3DGS pipeline. The approach yields significant PSNR gains and substantial reductions in Gaussian points compared to 3DGS and N-DG, and it achieves high frame rates, including CUDA-accelerated variants. These results demonstrate robust performance across scenes with strong view-dependent lighting and generalization to scenes with weak view dependence, offering practical impact for AR/VR, gaming, and film production.
Abstract
Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/
