TeX-NeRF: Neural Radiance Fields from Pseudo-TeX Vision
Chonghao Zhong, Chao Xu
TL;DR
The paper tackles infrared-only 3D scene reconstruction and temperature estimation, addressing ghosting and texture loss that hinder traditional NeRF. It introduces TeX-NeRF, which preprocesses infrared inputs with Pseudo-TeX Vision to decompose radiance into temperature $T$, emissivity $e$, and texture $X$, then maps these to HSV channels and renders via an HSV-adapted NeRF. A physical radiance model $S_{ u}=e_{ u}B_{ u}(T)+[1-e_{ u}]X_{ u}$ plus Planck’s law underpins the decomposition, with a known emissivity prior $e(m)$ to resolve the inverse problem. Experiments on the 3D-TeX and ThermalMix datasets show TeX-NeRF achieves state-of-the-art novel-view synthesis quality and accurate temperature estimation, surpassing RGB-based baselines in challenging infrared conditions and enabling robust night-vision applications.
Abstract
Neural radiance fields (NeRF) has gained significant attention for its exceptional visual effects. However, most existing NeRF methods reconstruct 3D scenes from RGB images captured by visible light cameras. In practical scenarios like darkness, low light, or bad weather, visible light cameras become ineffective. Therefore, we propose TeX-NeRF, a 3D reconstruction method using only infrared images, which introduces the object material emissivity as a priori, preprocesses the infrared images using Pseudo-TeX vision, and maps the temperatures (T), emissivities (e), and textures (X) of the scene into the saturation (S), hue (H), and value (V) channels of the HSV color space, respectively. Novel view synthesis using the processed images has yielded excellent results. Additionally, we introduce 3D-TeX Datasets, the first dataset comprising infrared images and their corresponding Pseudo-TeX vision images. Experiments demonstrate that our method not only matches the quality of scene reconstruction achieved with high-quality RGB images but also provides accurate temperature estimations for objects in the scene.
