Optimal Control of Fractional Punishment in Optional Public Goods Game
J. Grau, R. Botta, C. E. Schaerer
TL;DR
This work addresses sustaining cooperation in public goods games by optimizing a fractional punishment scheme through an optimal-control framework. It models the optional public goods game (OPGG) with state dynamics on the simplex and introduces a time-varying punishment fraction v(t) as the control, incorporating a multi-term cost that penalizes final-state error, trajectory error, control effort, and the frequency of sanctions. Using GEKKO/APOPT, the authors demonstrate that the time-varying optimal policy adapts to the prevalence of free-riders, applying stronger sanctions when cooperation is high and reducing sanctions when defection is high, ultimately achieving full cooperation with lower overall cost than fixed punishment strategies. The results highlight the practical value of an adaptive, cost-aware sanctioning framework for promoting cooperation in public-good settings, with implications for designing more efficient institutional punishments that balance effectiveness and resource expenditure.
Abstract
Punishment is probably the most frequently used mechanism to increase cooperation in Public Goods Games (PGG); however, it is expensive. To address this problem, this paper introduces an optimal control problem that uses fractional punishment to promote cooperation. We present a series of computational experiments illustrating the effects of single and combined terms of the optimization cost function. In the findings, the optimal controller outperforms the use of constant fractional punishment and gives an insight into the period and size of the penalization to be implemented with respect to the defection in the game.
