High-quality Animatable Eyelid Shapes from Lightweight Captures
Junfeng Lyu, Feng Xu
TL;DR
The paper addresses the challenge of producing high-quality eyelid reconstruction and animation from lightweight RGB video. It introduces an eyeball-calibrated dynamic neural SDF framework with a gaze-dependent adaptive anchor grid and an eyelid control module to enable semantic, gaze-driven animation. Experimental results on synthetic and real data show improved geometric fidelity and more realistic eyelid motion compared to baselines with similar capture setups. This work reduces capture costs and broadens the applicability of realistic digital humans in interactive media and AR/VR contexts.
Abstract
High-quality eyelid reconstruction and animation are challenging for the subtle details and complicated deformations. Previous works usually suffer from the trade-off between the capture costs and the quality of details. In this paper, we propose a novel method that can achieve detailed eyelid reconstruction and animation by only using an RGB video captured by a mobile phone. Our method utilizes both static and dynamic information of eyeballs (e.g., positions and rotations) to assist the eyelid reconstruction, cooperating with an automatic eyeball calibration method to get the required eyeball parameters. Furthermore, we develop a neural eyelid control module to achieve the semantic animation control of eyelids. To the best of our knowledge, we present the first method for high-quality eyelid reconstruction and animation from lightweight captures. Extensive experiments on both synthetic and real data show that our method can provide more detailed and realistic results compared with previous methods based on the same-level capture setups. The code is available at https://github.com/StoryMY/AniEyelid.
