AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction
Jingnan Gao, Zhuo Chen, Xiaokang Yang, Yichao Yan
TL;DR
AniSDF tackles the trade-off between geometric fidelity and photorealistic rendering in neural 3D reconstruction by introducing fused-granularity neural surfaces and blended radiance fields with anisotropic encoding. The method jointly optimizes surface geometry and appearance, balancing coarse and fine hash-grid representations while disentangling diffuse from specular components through ASG-encoded radiance. Key contributions include a unified SDF-based architecture, a fused-granularity geometry representation, and a physics-informed blending of view-based and reflection-based radiance fields, all trained with a multi-term loss. Empirically, AniSDF achieves state-of-the-art geometry accuracy and novel-view synthesis on multiple datasets, including challenging reflective and luminous scenes, highlighting its potential for relighting and deformation tasks.
Abstract
Neural radiance fields have recently revolutionized novel-view synthesis and achieved high-fidelity renderings. However, these methods sacrifice the geometry for the rendering quality, limiting their further applications including relighting and deformation. How to synthesize photo-realistic rendering while reconstructing accurate geometry remains an unsolved problem. In this work, we present AniSDF, a novel approach that learns fused-granularity neural surfaces with physics-based encoding for high-fidelity 3D reconstruction. Different from previous neural surfaces, our fused-granularity geometry structure balances the overall structures and fine geometric details, producing accurate geometry reconstruction. To disambiguate geometry from reflective appearance, we introduce blended radiance fields to model diffuse and specularity following the anisotropic spherical Gaussian encoding, a physics-based rendering pipeline. With these designs, AniSDF can reconstruct objects with complex structures and produce high-quality renderings. Furthermore, our method is a unified model that does not require complex hyperparameter tuning for specific objects. Extensive experiments demonstrate that our method boosts the quality of SDF-based methods by a great scale in both geometry reconstruction and novel-view synthesis.
