RNG: Relightable Neural Gaussians
Jiahui Fan, Fujun Luan, Jian Yang, Miloš Hašan, Beibei Wang
TL;DR
RNG introduces Relightable Neural Gaussians, a 3D Gaussian Splatting-based framework that enables relighting of objects with both hard surfaces and soft boundaries without relying on predefined shading models. Each Gaussian point carries a latent reflectance feature decoded by an MLP conditioned on view and light directions, and a shadow cue with an accompanying depth refinement network improves shadow fidelity. A two-stage hybrid optimization (forward shading followed by deferred shading with shadow cues) balances geometry accuracy and realistic shadows, yielding faster training (~1.3 hours) and real-time rendering (~60 fps) while outperforming NRHints and GS^3 in shadow quality and detail. This approach widens the practical use of relightable 3D assets for complex materials, offering efficient, flexible relighting under novel viewpoints and lighting with potential extensions to more complex light transport phenomena.
Abstract
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.
