Grounding 3D Scene Affordance From Egocentric Interactions
Cuiyu Liu, Wei Zhai, Yuhang Yang, Hongchen Luo, Sen Liang, Yang Cao, Zheng-Jun Zha
TL;DR
This work tackles grounding fine-grained 3D scene affordances from egocentric interactions, addressing limitations of passive semantic mappings and trial-and-error RL. It introduces Ego-SAG, a dual-module framework consisting of an Interaction-Guided Spatial Significance Allocation (ISA) module and a Bilateral Query Decoder (BQD) that jointly localize interaction-relevant sub-regions and align video- and 3D-scene affordance cues. To support this task, the authors present the Video-3D Scene Affordance Dataset (VSAD), a large-scale benchmark with 3,814 egocentric videos, 2,086 3D scenes, 17 affordance categories, and 7,690 ground-truth interactive regions. Experiments show Ego-SAG outperforms open-vocabulary and static-structure baselines across multiple metrics, demonstrating improved cross-modal grounding and paving the way for more proactive embodied agents in AR/VR and robotics.
Abstract
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.
