Evolutionarily stable strategy in asymmetric games: Dynamical and information-theoretical perspectives
Vikash Kumar Dubey, Suman Chakraborty, Arunava Patra, Sagar Chakraborty
TL;DR
The paper addresses how ESS can be defined and analyzed in asymmetric and bimatrix games, where multiple roles and possibly different strategy sets complicate the classical symmetric narrative. It studies three main ESS definitions (and-, sum-, or-definitions), establishes equivalences and hierarchies among them, and connects these notions to dynamical stability via replicator dynamics. A core contribution is the information-theoretic framing of ESS using KL-divergence (and a Fisher-information–Shahshahani perspective), yielding Lyapunov functions that prove local stability for many ESS scenarios, including pure and certain mixed equilibria, and clarifying when mixed ESS can be dynamically meaningful. The work further extends ESS concepts to multiplayer hypermatrix games, deriving conditions for pure and mixed ESS, and shows that information-theoretic and gradient-structure viewpoints illuminate stability in symmetric multipartite interactions (partnership games) but face obstructions in fully asymmetric cases. Collectively, the results unify game-theoretic stability, dynamical systems, and information theory in the study of ESS under asymmetry, while outlining open questions for broader multiplayer contexts and proof completeness.
Abstract
Evolutionarily stable strategy (ESS) is the defining concept of evolutionary game theory. It has a fairly unanimously accepted definition for the case of symmetric games which are played in a homogeneous population where all individuals are in same role. However, in asymmetric games, which are played in a population with multiple subpopulations (each of which has individuals in one particular role), situation is not as clear. Various generalizations of ESS defined for such cases differ in how they correspond to fixed points of replicator equation which models evolutionary dynamics of frequencies of strategies in the population. Moreover, some of the definitions may even be equivalent, and hence, redundant in the scheme of things. Along with reporting some new results, this paper is partly indented as a contextual mini-review of some of the most important definitions of ESS in asymmetric games. We present the definitions coherently and scrutinize them closely while establishing equivalences -- some of them hitherto unreported -- between them wherever possible. Since it is desirable that a definition of ESS should correspond to asymptotically stable fixed points of replicator dynamics, we bring forward the connections between various definitions and their dynamical stabilities. Furthermore, we find the use of principle of relative entropy to gain information-theoretic insights into the concept of ESS in asymmetric games, thereby establishing a three-fold connection between game theory, dynamical system theory, and information theory in this context. We discuss our conclusions also in the backdrop of asymmetric hypermatrix games where more than two individuals interact simultaneously in the course of getting payoffs.
