Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
Shuo Wang, Binbin Huang, Ruoyu Wang, Shenghua Gao
TL;DR
Problem: reconstruct accurate surfaces in complex dynamic scenes from sparse views with occlusions. Approach: space-time 2D Gaussian Splatting that learns canonical Gaussian splats and deforms them over time with geometry and opacity fields, plus a Hex-Plane deformation and an opacity-modeling strategy, and employs TSDF fusion for mesh extraction. Key contributions: first particle-based surface model for dynamic scenes; joint optimization of canonical and deformed Gaussians; time-varying opacity with foreground-mask regularization; strong empirical gains on CMU Panoptic and D-NeRF with faster training and rendering than prior volumetric or hybrid methods. Impact: enables high-fidelity dynamic surface reconstructions in real-world, multi-person and human-object interaction scenes, with practical efficiency for sparse-view inputs.
Abstract
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the dynamic contents and the occlusions in complex scenes, we present a space-time 2D Gaussian Splatting approach. Specifically, to improve geometric quality in dynamic scenes, we learn canonical 2D Gaussian splats and deform these 2D Gaussian splats while enforcing the disks of the Gaussian located on the surface of the objects by introducing depth and normal regularizers. Further, to tackle the occlusion issues in complex scenes, we introduce a compositional opacity deformation strategy, which further reduces the surface recovery of those occluded areas. Experiments on real-world sparse-view video datasets and monocular dynamic datasets demonstrate that our reconstructions outperform state-of-the-art methods, especially for the surface of the details. The project page and more visualizations can be found at: https://tb2-sy.github.io/st-2dgs/.
