Stable Video Portraits
Mirela Ostrek, Justus Thies
TL;DR
Stable Video Portraits (SVP) presents a high-fidelity monocular avatar pipeline that jointly leverages a large 2D diffusion prior and a 3D morphable model to produce temporally coherent, talking-head videos conditioned by 3DMM sequences. The method finetunes Stable Diffusion via ControlNet on a short training video and introduces a temporal denoising scheme that leverages the previous frame to stabilize renderings, while enabling text-driven celebrity morphing without test-time fine-tuning. SVP demonstrates state-of-the-art performance against monocular head-avatar baselines through quantitative metrics such as LPIPS, FID, and KID, and delivers qualitative gains in fine facial details and reliable identity morphing under challenging expressions. This work advances telepresence, AR/VR, and content creation by enabling controllable, morphable, person-specific avatars from monocular video with practical data efficiency and temporal coherence.
Abstract
Rapid advances in the field of generative AI and text-to-image methods in particular have transformed the way we interact with and perceive computer-generated imagery today. In parallel, much progress has been made in 3D face reconstruction, using 3D Morphable Models (3DMM). In this paper, we present SVP, a novel hybrid 2D/3D generation method that outputs photorealistic videos of talking faces leveraging a large pre-trained text-to-image prior (2D), controlled via a 3DMM (3D). Specifically, we introduce a person-specific fine-tuning of a general 2D stable diffusion model which we lift to a video model by providing temporal 3DMM sequences as conditioning and by introducing a temporal denoising procedure. As an output, this model generates temporally smooth imagery of a person with 3DMM-based controls, i.e., a person-specific avatar. The facial appearance of this person-specific avatar can be edited and morphed to text-defined celebrities, without any fine-tuning at test time. The method is analyzed quantitatively and qualitatively, and we show that our method outperforms state-of-the-art monocular head avatar methods.
