HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting
Zijun Xu, Rui Jin, Ke Wu, Yi Zhao, Zhiwei Zhang, Jieru Zhao, Fei Gao, Zhongxue Gan, Wenchao Ding
TL;DR
This work tackles real-time, high-fidelity active scene reconstruction in unknown environments by introducing a hierarchical planning framework that leverages 3D Gaussian Splatting (3DGS). A dual-module approach combines a 3DGS-based representation with adaptive global and local planning, augmented by Fisher Information-based quality gains and a voxel-integrated coverage metric to guide viewpoint selection. The method yields efficient, high-quality reconstructions in both simulated MP3D environments and real-world robot experiments, outperforming NeRF-based methods and prior 3DGS planning approaches. This framework offers a practical path toward real-time, reliable perception for autonomous exploration tasks such as search-and-rescue, with potential extension to swarm robotics in large-scale scenes.
Abstract
In complex missions such as search and rescue,robots must make intelligent decisions in unknown environments, relying on their ability to perceive and understand their surroundings. High-quality and real-time reconstruction enhances situational awareness and is crucial for intelligent robotics. Traditional methods often struggle with poor scene representation or are too slow for real-time use. Inspired by the efficacy of 3D Gaussian Splatting (3DGS), we propose a hierarchical planning framework for fast and high-fidelity active reconstruction. Our method evaluates completion and quality gain to adaptively guide reconstruction, integrating global and local planning for efficiency. Experiments in simulated and real-world environments show our approach outperforms existing real-time methods.
