Tactile Probabilistic Contact Dynamics Estimation of Unknown Objects
Jinhoo Kim, Yifan Zhu, Aaron Dollar
TL;DR
The paper addresses rapid tactile identification of contact dynamics for unknown objects in partially known environments by jointly estimating contact geometries and physical parameters using a DeepSDF geometry prior and a particle-filter Bayesian estimator within a quasi-static rigid-body simulator. An information-theoretic active exploration strategy guides data collection to maximize $EIG$ (based on $D_{KL}$), improving sample efficiency. The approach demonstrates sub-Newton force prediction errors in physical experiments and strong accuracy in simulation across unknown walls and friction, with fewer than 30 exploration moves. This framework enables online, robust manipulation of unknown objects using tactile sensing in open-world settings, and opens avenues for extension to 3D, improved sample efficiency, and RL-driven exploration for downstream tasks.
Abstract
We study the problem of rapidly identifying contact dynamics of unknown objects in partially known environments. The key innovation of our method is a novel formulation of the contact dynamics estimation problem as the joint estimation of contact geometries and physical parameters. We leverage DeepSDF, a compact and expressive neural-network-based geometry representation over a distribution of geometries, and adopt a particle filter to estimate both the geometries in contact and the physical parameters. In addition, we couple the estimator with an active exploration strategy that plans information-gathering moves to further expedite online estimation. Through simulation and physical experiments, we show that our method estimates accurate contact dynamics with fewer than 30 exploration moves for unknown objects touching partially known environments.
