Textoshop: Interactions Inspired by Drawing Software to Facilitate Text Editing
Damien Masson, Young-Ho Kim, Fanny Chevalier
TL;DR
Textoshop challenges conventional text editors by importing drawing-software interactions to enable direct manipulation, layering, and tonal exploration of text. By treating words as pixels and tones as colors, it supports non-linear editing, boolean fragment operations, and meaning-preserving transformations, with a tone picker and text layers that structure revisions. A within-subject user study shows Textoshop users achieve higher success and usability, preferring the approach over a traditional baseline and reporting more control and efficiency in editing tasks. The work highlights the potential of cross-domain interface metaphors to redesign digital writing workflows and invites further research into broader applications and long-term adoption.
Abstract
We explore how interactions inspired by drawing software can help edit text. Making an analogy between visual and text editing, we consider words as pixels, sentences as regions, and tones as colours. For instance, direct manipulations move, shorten, expand, and reorder text; tools change number, tense, and grammar; colours map to tones explored along three dimensions in a tone picker; and layers help organize and version text. This analogy also leads to new workflows, such as boolean operations on text fragments to construct more elaborated text. A study shows participants were more successful at editing text and preferred using the proposed interface over existing solutions. Broadly, our work highlights the potential of interaction analogies to rethink existing workflows, while capitalizing on familiar features.
